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Blended Texture Tile |
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For this tutorial you will need:
ULead PhotoImpact - available for purchase
here
or
Adobe Photoshop - available for purchase
here
or
Jasc Paint Shop Pro - available for purchase
here
This tutorial will work in any of these programs.
No
Filters needed
Seamless texture file
of your choice
(you can right click and save any of these greyscale texture
tiles I have in this tutorial)
I am assuming you know the basics of your graphics program and where
the tools can be located.
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Instructions
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Screenshots |
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1. Open canvas 200 X
200 or 300X300, fill
canvas with the color of your choice. |
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2. Open a texture
graphic, doesn't matter if colored or greyscale. Convert to
greyscale. In PSP, go to Image>Greyscale; In PhotoImpact go to
Forma>Data Type>Greyscale (8 bit); in Photoshop, go to
Image>Mode>Grayscale. Now either make the tile the same size as
your colored canvas or make it so it divides evenly into it. For
instance if your colored canvas is 200X200, make the textured
tile the same size or 100X100. If your colored canvas is
300X300, make your textured tile the same size or 100X100 or
150X150. This is so it remains seamless. |

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3. If you have
decided to make your texture tile the same size as your colored
canvas, go to the next step. If you have made it a smaller size,
you need to fill the colored canvas now. |
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3a PSP: change your
background color to pattern, click on the pattern palette for it
to open up and find the textured tile by clicking on the arrow
next to the current pattern showing. Pick it and click ok. Now
add a new raster layer to your colored canvas and, using the
flood fill tool
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fill it with the pattern.
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3b PhotoImpact: in
your colored canvas, right click and copy, right click and paste
right on top. Now copy the textured tile, activate your colored
canvas again and to to Edit>Fill>Image, click on Clipboard and
Tile. Click ok.
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3c Photoshop: Make your
colored canvas active, go to Select>All, Edit>Copy, Edit>Paste
(to make a second layer to blend). Make the textured tile
active, go to Edit>Define Pattern. Pick the textured tile from
the thumbnails and click ok. Now go to Edit>Fill>Pattern, and pick your
textured tile from the ones shown. Click ok.
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4. If you have made
your textured tile the same size as your colored canvas, it's a
bit simpler.
PSP: Edit>Copy textured tile. Edit>Paste as a
new layer onto colored canvas.
PhotoImpact: right click on colored
canvas, copy, right click, paste, now copy textured tile and go
to Edit>Fill>Image, click on Clipboard and tile, click ok (see
screenshot in 3b above).
Photoshop: Make your colored canvas active, go to Select>All,
then Edit>Copy, then Edit>Paste (to make a second layer to
blend), then activate textured tile,
go to Selections>All. Then go to Edit>Copy, now activate colored canvas, go to
Edit>Paste. |
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5. Now you need to
change the blend mode. In all three programs it's in the layer
palette. In PSP and Photoshop the default setting is Normal and
there will be 2 layers, make sure you are in the top layer. In
PhotoImpact the default setting is Always and there will be only
one layer, make sure this layer is highlighted so you can access
the blend mode. There are many
different possibilities, see below the tutorial for different
options here. I like Hard Light, Difference, Overlay, Screen,
Multiply, Soft Light. The Luminosity setting in Photoshop is
nice too. Just play till you find one you like, depending on the tile you
are using and the underlying color canvas.
You can save it as a
finished tile in jpg format now, or if you want it lighter or
more muted, go to the next step.
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PSP

PhotoImpact

Photoshop

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It should look
like this now, depending on the textured tile you chose,
the color you chose and the blend mode you chose.
The possibilities are
endless! You can even use the main graphic you are using a
background for, make it seamless (using 20-20 or the seamless
setting in PSP), make it greyscale and use this technique to
make a textured background tile with it.
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Blend Mode:
Dodge Blend Mode: Hard Light
Blend Mode: Difference
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6. reduce opacity for
a lighter effect
In PI go to Edit>Fill, white at 50% transparency
In PSP, right click in layer palette>new raster layer. Fill with
fill tool, white, reduce opacity in layer to 50%
In Photoshop: Layer>New>Layer, then using the Paint Bucket tool,
fill with white, go to the layer palette and reduce opacity to
50%. Save as a jpg. |
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If
you have any questions or suggestions, click on the email button
below to contact me. Have a wonderful day! |
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Results with
different texture tiles, colors and blend modes |
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Original tile
Colored canvas
Blend Mode: Hard Light Blend Mode: Difference
Difference, muted
Blend Mode: overlay
Blend Mode: screen
Blend mode: Soft Light
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Original Tile
Blend Mode: Dodge Blend Mode: Hard Light
Blend Mode: Screen
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Original Tile

Blend Mode: Difference Blend Mode: Hard Light Blend
Mode: Screen
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Original Tile

Blend Mode: Hard Light Blend Mode: Multiply Blend Mode:
Soft Light
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Original Tile

Blend Mode: Multiply
Blend Mode: Luminosity

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These tutorials are all my own creations.
Any resemblance to any other tutorial is purely coincidental and
unintentional.
Feel free to share any of my tutorials on this site by a link
back to my site,
but do not copy and send the entire tutorial to anyone or any
group.
©2004 Ellie's Treasures |
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 Cambridge College
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